Mindscape - Creatures 2 review
Review date: 01 September, 1998. Review by: IT Reviews Staff
Even the world in which the Norns live is a fascinating place. Albia has its own ecosystem and, although there are no natural predators for the Norns to be scared of, they do rely on the food supply, which itself relies on insects to pollinate the plants, and so it goes on. The attention to detail is frightening - this really is a self-contained world over which you have some, but not total, control.
As your Norm learns more, you can eventually communicate with it using speech, although it won't always obey your commands. It doesn't take more than a couple of hours for a Norn to reach maturity, but they don't live for a particularly long time. Their lifespan is just ten hours, so it is important to persuade them to breed in order to create new generations. You can even splice the Norn genes with those of another race to produce brand new creatures, if you can find one of the many hidden machines that add an extra element of experimentation to the game.
The technology used in Creatures 2 is, according to the developers, also of interest to certain military institutions both in the UK and the USA. So, perhaps Creatures 3 will let you create and nurture a race of self-centred, self-destructive bipeds which eventually wipe themselves out with unfeasibly large weapons. Just a thought...
Verdict
A fascinating title in which the goal is to manage the development of an entire species. The artificial life within Creatures 2 is breathtaking in its complexity, but the game itself is easy to get to grips with. If you thought that Cyber-pets were clever creations, you're in for a real treat.
Company: Mindscape

