Revenge of the Titans by Iceberg Interactive review

Tower defence game spiced up with elements of RTS
Photo of Revenge of the Titans by Iceberg Interactive

The Titans are invading the solar system. They’re large stomping extra-terrestrials who look like the result of an intimate encounter between a Space Invader and a Pac-Man ghost. How the former managed to navigate the maze to find Inky or Pinky for a pixellated tête-à-tête, we’ll never know.

Anyway, this game’s visuals might be low-tech but they’re pleasant enough in a retro fashion. The basic game design is also very familiar: tower defence. However, there’s a spin on the genre – as is mandatory for any developer treading this well worn, crater-blasted territory these days. In this case it’s the introduction of traditional real-time strategy elements.

Base building
As well as placing turrets to fire at incoming Titans, refineries must be constructed to mine resources, which in turn generates cash to purchase more turrets. Alongside resource collection there’s also a base building element, so cooling plants can be placed with groups of turrets to enable them to sustain fire for longer. Or batteries to give them more ammo.

Revenge of the Titans introduces a number of strategic nuances such as reload times – which can be critical for big guns – radars to give artillery a longer range, even base walls to blockade the onrushing foe. The strategic depth is far more substantial than mere tower defence, and the game gives you handy tips on how to adjust tactics when you mess up, too.

You’ll need these hints after the initial easy stages, too, as the clomping aliens start to swarm more thickly. The trouble is, when they really start flooding in, not only panic but confusion sets in, simply because it’s difficult to tell Loricatus Gigantus from Occulus Tenuis. Which is the heavily armoured one? Who knows, they all look like the result of a fumble between a maze-bound ghost and a galactic invader.

Beastly bosses
Enough is done to keep the various missions relatively fresh – for example, by introducing truly gigantic boss creatures (those you can’t miss). The persistent campaign, which rolls the player’s cash over and presents a between mission technology tree to develop, adds even more tactical spice. Although this also produces complications, as barely scraping through some of the earlier levels can lead to hair-pulling difficulties with resources later in the game.

Company: Iceberg Interactive


  • Smooth integration of RTS elements into tower defence.
  • Not for the faint hearted; boxed copy is rather pricey.


The hordes of descending aliens seem flat and generic, and Revenge of the Titans is rather unforgiving in some respects. In particular, the persistent nature of the campaign's resources can present some intimidating challenges. Even so, besting the alien invaders while optimally developing your tech tree has an undeniable hook. The boxed copy of the game is rather pricey compared to the downloadable version, however, offering only a poster as an extra.